Penn Foster 418892 – Guaranteed 100% score

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Problem Statement

1. In NetBeans, create a new Java Application project
named TicTacToeGUIGame.
2. Copy the games.board package from the Lesson 3 project
named BoardGameTester.
 Right-click on the game.board package in the
BoardGameTester project of the Projects pane
panel.
 Choose the Copy option from the context menu or
use the keyboard shortcut CTRL+C.
 Paste it in the TicTacToeGUIGame project using the
Paste option in the context menu or the keyboard
shortcut CTRL+V.
Make sure to copy and paste the package in the Source
Packages folder.
3. In the Cell.java file, have the Cell class extend the
JButton class. This action will ensure that each cell on
the board has the look and feel of a standard Java button.
4. Override the paintComponent method in the Cell class
as follows:
public void paintComponent(Graphics g) {
//paint the basic button first
super.paintComponent(g);
int offset = 5;
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(5));
switch(content) {
case NOUGHT:
g2.setColor(Color.RED);
//Draw O
g2.drawOval(offset, offset, this.getWidth() –
offset * 2, this.getHeight() – offset * 2);
break;
case CROSS:
g2.setColor(Color.BLACK);
//Draw X
This code uses the enhanced Graphics2D class to set
the stroke thickness to more than one pixel. The Oracle
documentation provides more guidance on creating complex
geometric shapes using the Graphics2D class at
http://docs.oracle.com/javase/tutorial/2d/
geometry/index.html. Remember to import the
java.awt and javax.swing packages!
5. In the Board.java file, have the Board class extend the
JPanel class. This action will ensure that the board can
lay out each cell and process its UI events.
6. Make the following modifications to the Board constructor:
These changes will add each cell to the UI and assign an
ActionListener object to each cell.
Note: Remember to import the java.awt, java.awt.event,
and javax.swing packages.
7. In the TicTacToeGUIGame.java file, have the
TicTacToeGUIGame class extend JFrame. This action
will ensure that the game is hosted in a Java window.
8. Import the games.board, java.awt, and javax.swing
packages.
g2.drawLine(offset, offset, this.getWidth() – offset ,
this.getHeight() – offset );
g2.drawLine(this.getWidth() – offset, offset , offset,
this.getHeight()- offset);
break;
}
}
public Board(int rows, int columns, ActionListener ah) {
cells = new Cell[rows][columns];
this.setLayout(new GridLayout());
for( int r = 0; r < cells.length; r++ ) { for (int c = 0; c < cells[r].length; c++) { cells[r][c] = new Cell(r,c); this.add(cells[r][c]); cells[r][c].addActionListener(ah); } } } 9. Add the following code to the main method: SwingUtilities.invokeLater( new Runnable () { public void run() { new TicTacToeGUIGame(); } }); 10. Declare the following instance variables in TicTacToeGUIGame: private Board gb; private int turn; 11. Add the following method to handle each turn: private void takeTurn(Cell c) { Mark curMark = (turn++ % 2 == 0)?Mark.NOUGHT : Mark.CROSS; gb.setCell(curMark,c.getRow(),c.getColumn()); } 12. Define the following constructor to create the board, provide the event listener, and display the board in the window: private TicTacToeGUIGame() { gb = new Board(3, 3, new ActionListener() { public void actionPerformed(ActionEvent ae) { Cell c = (Cell) ae.getSource(); takeTurn(c); } }); this.add(gb); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setTitle(“TIC-TAC-TOE”); this.setSize(300, 300); this.setVisible(true); } 13. Compile and run the project. How did you do? Test to make sure that each button displays a nought or cross when clicked.

Relevant Material
Screenshots
Tie_Output
Tie_Output

Win_Output
Win_Output
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