C1S170 Lab 6 in C++ (old) – Guaranteed 100% score With All Screenshots
A. Lab # CIS CIS170C-A6
B. Lab 6 of 7: Menu-Driven Application
C. Lab Overview – Scenario/Summary
You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application. You will utilize classes in the design of this program.
Learning outcomes:
1. To be able to explain the need for menus in a program
2. To be able to determine ways to implement menus in a Windows console application
3. To be able to understand the classes and objects used in a Windows console application
4. To be able to write a Windows console application
D. Deliverables
Section Deliverable Points
Lab 6 Step 5: Program Listing and Output 45
E. Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.
Locate the Visual Studio 2010 icon and launch the application.
Lab:
Part A: Password Program
Step 1: Requirements
Write a windows console application that simulates an Automated Teller Machine (ATM) menu similar to the following (this program assumes you are uniquely logged in).
Welcome to the DeVry Bank Automated Teller Machine
1. Check balance
2. Make withdrawal
3. Make deposit
4. View account information
5. View statement
6. View bank information
7. Exit
The result of choosing #1 will be the following:
Current balance is: $2439.45
The result of choosing #2 will be the following:
How much would you like to withdraw? $200.50
The result of choosing #3 will be the following:
How much would you like to deposit? $177.32
The result of choosing #4 will be the following:
Name: (Student’s first and last name goes here)
Account Number: 1234554321
The result of choosing #5 will be the following:
01/01/11 – McDonald’s – $6.27
01/15/11 – Kwik Trip – $34.93
02/28/11 – Target – $124.21
The result of choosing #6 will be the following:
Devry Bank, established 2011
(123) 456-7890
12345 1st St.
Someplace, NJ 12345
The result of choosing #7 will be the following:
*Exit the program – terminate console application.
Step 2: Processing Logic
You will create a Menu Builder class (for menu applications), a Test Menu class (for Main), and a MenuBuilder.h for a total of three files as a demonstration of understanding, creating, and using classes.
Using the pseudocode below, write the code that will meet the requirements.
Create a Test Menu class
For main method and to call the Menu Driven class
Create a MenuBuilder Class
This will be where you create statements for the following:
1. Check balance
2. Make withdrawal
3. Make deposit
4. View account information
5. View statement
6. View bank information
7. Exit
Create a MenuBuilder.h
1. Include a header file in your program.
2. This will be where you utilize standardized Identifiers,
preprocessor directives, classes, namespaces, and so forth.
Step 3: Create a New Project
Create a new project and name it LAB6. Write your code using the Processing Logic in Step 2. Make sure you save your program.
Step 4: Compile and Execute
a) Compile your program and eliminate all syntax errors.
b) Build your program and verify the results of the program. Make corrections to the program logic if necessary until the results of the program execution are what you expect.
Step 5: Print Screenshots and Program
1. Capture a screen print of your output. (Do a PRINT SCREEN and paste into an MS Word document.)
2. Copy your code and paste it into the same MS Word document that contains the screen print of your output.
3. Save the Word document as Lab06B_LastName_FirstInitial.
END OF ILAB




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